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Wii64 roms wii
Wii64 roms wii











The majority of them are courtesy of Not64 which I'd consider more stable than Wii64 itself these days personally, just cause it has undergone more testing. + glN64 frame buffer textures (e.g.I figured it's time to make a Wii64 release given that there's been quite a few changes in the repo.

wii64 roms wii

* Compiled using devKitPro r18 and libOGC Saves from the selected device and save when returning to the menu or * Auto Save Native Saves: When enabled, the emulator will automatically load

wii64 roms wii

* Disable Audio: Select to mute the sound * Configure Paks: Select which controller paks to use in which controllers * Configure Input: Select controllers to use in game Zelda Subscreen), but can impact performance, unstable on GC) * FB Textures: Enable framebuffer textures (necessary for some games to * 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC) * CPU Framebuffer: Enable for games which only draw directly to theįramebuffer (this will only need to be set for some homebrew demos) * Screen Mode: Select the aspect ratio to display in (doesn't affect * Show FPS: Display the framerate in the top-left corner of the screen * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time) (better compatibility) or dynarec (better speed) * Select CPU Core: Choose whether to play games with pure interpreter * Save States Device: Choose where to load and save save states * Native Saves Device: Choose where to load and save native game saves * X+Y are used to exit to the menu on both classic controller and Gamecube controller

wii64 roms wii

* Classic controllers are mapped the same as on VC titles but Z is mapped to both * Gamecube controllers are mapped 1:1 with N64 buttons (Note: this must be done to save your game it will not be done automatically) The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller,ġ and 2 together on a Wiimote (only with Nunchuck attached), or the reset button (Note: to go up a directory select '.', B will exit the file browser) Once loaded, select 'Load ROM' and choose the source and select the ROM to load * Load the executable from the HBC or in the loader of your choice * For DVD: ROMs may be anywhere on the disc * For SD/USB: Put ROMs in the directory named /wii64/roms,Īll save types will automatically be placed in /wii64/saves * To install: Extract the contents of wii64-beta1.zip to the root of your SD card * ROMs can be z64 (big-endian) or v64 (little endian), or. For now, we’re just releasing a snapshot of the source used to build Beta 1, but we’re planning on updating the public repository with each commit we’ve made to our private repository so that everyone can see the progression of the code. We don’t want to discourage other people forking and working on the emulator however, any unofficial builds must not be called “Wii64″ or “Cube64″ nor use the Wii64 or Cube64 logo in order to avoid confusion. You can load ROMs and saves from a FAT formatted SD or USB (details on the folders required are in the readme).ĭue to memory limitations, there is no expansion pak support, it uses TLB cache, 2xSaI and FB Textures may break things and of course ROMs will run slower.

wii64 roms wii

See the included readme for details on the controls. The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have nunchuks). If you’re feeling generous, we’re always accepting donations to keep this site running and to purchase any hardware we need for testing. We’ve put a lot of hard work into this, and we hope you guys will have as much fun playing as we have developing it. The EmulateMii team have released what is for me the biggest release so far for the Wii and Gamecube Scenes, a Nintendo 64 Emulator for Wii and Gamecube running at a very decent speed.













Wii64 roms wii